Valhalla
Assassin's Creed Game
2022
My first project at Ubisoft Montreal was Assassin's Creed Valhalla. In addition to UI (design & integration), I designed icons, banners, shields, and also tattoos for some of the characters (under the direction of Nicolas Rivard).
Abilities and skills are an important part of the menus. They allow players to equip their characters with new powers, so each icon needs to communicate its purpose clearly while remaining simple and easy to understand.
Some of my artwork is also subtly incorporated into the backgrounds of the menus.
In the settlements, players could interact with various shops. I created most of the artwork featured on their banners.
Iconography is a big part of my work. Icons are used throughout the game’s world map and compass, helping players navigate and find their way through the world.
Set in the Viking Age, the game features several rival factions. I worked closely with the historian to create banner logos inspired by historical references, adapting them to the game's visual style while keeping an authentic historical feel.
The tattoos had to work on both male and female Eivor. It was really fun to create artwork that would become part of the characters' bodies.
The arm tattoo from this set was also used for Valka’s character in the game’s trailer.